The concept of speed dating is well known, and in design and research the same idea is applied to comparing multiple design concepts or ideas in rapid succession.
This gives researchers the opportunity for quick feedback and also to collect more general information on usage context, societal and environmental issues.
Users are entered to win a grand-prize (see below) presented at the end of the event.
While the user-centered design methods we bring from human-computer interaction to ubicomp help sketch ideas and refine prototypes, few tools or techniques help explore divergent design concepts, reflect on their merits, and come to a new understanding of design opportunities and ways to address them.
We present Speed Dating, a design method for rapidly exploring application concepts and their interactions and contextual dimensions without requiring any technology implementation.
Speed dating is a useful research and design tool for exploring environments and contexts that are not easily accessible, to uncover risk factors and user needs for a specific design challenge before the process of prototyping (technological) solutions is started.
UX Speed Dating is a monthly event where tech professionals get to present a product to three users for in-person feedback.
It's formatted like a speed dating event with a twist.
Product owners sit stationary and the users switch to a new tests every 20 minutes.
emotional reaction to the characters and help participants identify with them, focusing on specific scenarios identified in contextual research.
Speed dating of storyboards in rapid succession followed by a focused question to elicit the reactions of target users, leading to a ranking of the different options in terms of how closely they match the needs of users and how effective they might be in addressing the needs.
Reflection and discussion to identify misunderstandings and to refine and improve ideas as well as identify any new potential opportunities.
Simulation of usage occasions and environments to allow users to role play different scenarios and allow researchers to understand the use of ideas to solve specific problems in specific real-life contexts.