Players can buy virtual items and make in-app purchases using Kakao Talk’s virtual coins, ‘Chocos’.Line’s ‘Channel’ service, which allows in-app games, is available worldwide has seen impressive pick-up.
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Sunday Toz-made Anipeng passed 20 million downloads in Korea, topping the free app and top grossing chart for Google Play in Korea, while Next Floor’s Dragon Flight racked up 11.6 million downloads in the country within one month.
Kakao Games works much like that of Japanese mobile chat rival Line.
Kakao Talk users can download titles and play with each other inside the messaging app, while they can also share scores and other features among their Kakao Talk friends.
During the Korea-only launch period, Kakao Games saw 82 million downloads from 23 million unique users.
More importantly, it brought in revenues of $51.6 million, with October alone seeing $35.3 million.
Kakao believes that the app store can act as a more effective and efficient ecosystem for developers — particularly indie and small studios — that may be short on staff or marketing budgets, and/or looking for an alternative to Google Play or Apple’s App Store.It proposes that, rather than publishing to app stores, developers use its Kakao Games API to make their content compatible with the service, which allows for two player gaming via the service.Kakao Talk, one of Asia’s most popular mobile chap apps, has introduced its games service — Kakao Games — to its international user base, three months after it debuted among users in its native Korea.Three games will initially be made available to users of the Kakao Talk Android app, but the company says it has plans to offer more titles and expand support to i OS users in due course.Users of the Black Berry app look like they will not get the games service, which appears to be down to the limitations of RIM’s platform.Parent company Kakao — which has seen Kakao Talk download more than 65 million times worldwide — is optimistic about the potential of the service based on the success it has seen in Korea.